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Image for learning opportunity Ride, game, thrive: indoor cycling revolution

Ride, game, thrive: indoor cycling revolution

Ride, game, thrive: indoor cycling revolution

How can you turn a bicycle into a year-round, interactive fitness adventure?
Open for application

Our challenge

Turning the seasonal pause into a year-round cycling adventure is at the heart of our challenge. Winter no longer means your bicycle gathers dust. With innovative technology and creative minds, we envision a future where bicycles are not just for outdoor adventures but also for enhancing indoor experiences. This challenge seeks bright ideas for technological and software systems that transform a standard bicycle for indoor use, making cycling an engaging, game-like activity regardless of the weather outside. Participants will embark on creating a system that not only allows a bicycle to be used indoors but also turns pedaling into an interactive, gamified experience. By connecting the bike to a stationary setup, your efforts will bring to life a visual or game-like adventure on screen, where the speed and intensity of pedaling steer the journey. This initiative is not just about innovation; it's a step towards sustainable living and wellness, offering students the chance to make a tangible impact while honing their skills in technology and creativity. Join us in redefining cycling and be part of the movement that keeps the wheels turning, come rain, snow, or shine.

Study format
Application period
15 June – 22 September 2024
Study period
3 October – 19 December 2024
Hosting university
Kaunas University of Technology
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Learning outcomes

Utilise teamwork and leadership principles

Utilise effective teamwork and leadership principles while collaborating within diverse, interdisciplinary teams.


Tackle real-world issues

Innovatively tackle complex real-world issues using the core tenets of challenge-based learning methodology.


Pinpoint research direction

Self-sufficiently pinpoint a unique and impactful research direction, utilizing existing knowledge and acquired competencies.


Create and present ideas and prototypes

Create and effectively present innovative ideas and developed prototypes tailored to the requirements of unique audience.


Potential progress

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We are Centric – we believe in people. Our commitment to keeping our employees engaged, happy, and healthy is unwavering. This commitment extends beyond our organisation, embracing our social responsibility to contribute meaningfully to education and mentorship. Our participation in this challenge reflects our dedication to fostering learning through innovation and creativity, encouraging students to learn by doing. This initiative draws inspiration from our internal teams, proposing a solution that not only promotes active learning but also prioritises well-being.

Our goal with this challenge is to merge the realms of technology and wellness, creating an opportunity for students to engage in a project with real-world applications and societal impact. We aim to inspire innovative thinking that transcends traditional boundaries, encouraging solutions that keep cycling accessible and exciting year-round. By participating, students will gain valuable skills in technological development and creative problem-solving, all while contributing to healthier lifestyles and environmental sustainability. This challenge is not just an academic exercise; it's a chance to make a tangible difference in how we approach fitness and engagement in the digital age.

By aligning our challenge with these goals, we invite students to be at the forefront of creating meaningful change, benefiting not only themselves through skill acquisition but also society by promoting health and sustainable practices.

Hosting university

Kaunas University of Technology

Kaunas University of Technology

Challenge provider

Centric IT Solutions Lithuania