
For a century, writers have used playful, experimental, and game-based methods for thinking about literature. Recent interest in game-based teaching has opened the door to bring these methods into the classroom. In this course, we will study these creative reading and writing games and then build our own! The games can be either digital or tabletop, so no expertise is required.
These are the teachers you'll work with on the challenge.
Bachelor Level
The student has broad knowledge of the theoretical and methodological basis for educational game design, the processes, tools, and methods for game testing and assessment in terms of design
The student is able to apply academic knowledge and relevant results of research and development work to practical and theoretical problems and make well-founded choices
The student is able to find, evaluate and refer to information and scholarly subject matter and present it in a manner that sheds light on the problem
The student is able to plan and carry out varied assignments and projects over time, alone or as part of a group, and in accordance with ethical requirements and principles
The student is able to communicate important academic subject matters such as theories, problems and solutions, both in writing and orally, as well as through other relevant forms of communication
The student is able to exchange opinions and experiences with others with a background in the field, thereby contributing to the development of good practice
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