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Challenge Based Learning enhanced by Virtual Reality

Challenge Based Learning enhanced by Virtual Reality

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Description

How could we make a Challenge Based lecture with Virtual Reality? How does technology help you teach your lectures? How could we create Challenge Based Learning (CBL) activities with digital tools? In this course we will answer these questions through introducing CBL concepts and extended reality (specifically, Virtual and Augmented Reality). During the 3 days of the course, we will combine theory and practice on the use of Virtual Reality (VR) in CBL.

The Team

Teamchers

These are the teamchers you'll work with on the challenge.

SB
Silvia Blanch
Teacher
DP
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Daniel Franco Puntes
Teacher
CJ
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Cristina Mercader Juan
Teacher
AH
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Andy Morodo Horrillo
Teacher

Learners

25 learners
Study period
6 November – 8 November 2024
Study format
Campus
Application period
24 June – 8 September 2024
Credits
0 ECTS
Volume of learning

25 Hours

No ECTS will be awarded

Hosting university
Universitat Autònoma de Barcelona
Got questions?Reach out to us via our contact form.

Information

Value and progress

Use of digital technologies to improve learner’s interaction.

Uses digital technologies to enhance interaction with learners in collaborative digital environments.

ESCO SKILLS

Work in teams

Ability to implement digital technologies in activities.

Implements activities, in which digital technologies are used by learners to collaboratively generate knowledge.

ESCO SKILLS

Integration of Agile Methods in Learning and Teaching.

Actively employs agile methods by effectively embedding them into the learning and teaching processes; uses collaboration, communication and innovation tools and employs innovative practices (e.g. using real-life challenges) to boost creative thinking and preparedness of learners.

ESCO SKILLS

Use IT tools

Advanced Strategies for Creating Interactive Digital Learning Resources.

Applies advanced strategies and tools to license-compliantly create and modify digital resources that integrate interactive elements (e.g. animations, links, multimedia, games) and match the particular learning objective and learner group.

ESCO SKILLS

Integration of Digital Devices and Resources in Teaching.

Integrates a variety of digital devices and resources in meaningful and interactive ways into the teaching and learning process.

ESCO SKILLS

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Hosting university

Universitat Autònoma de Barcelona

Universitat Autònoma de Barcelona