
In this module, we will look at different technologies for physical and motor rehabilitation, including exergames, virtual reality, gestures, robots and more.
These are the teamchers you'll work with on the challenge.
By considering the design of an assistive augmentation application, the student will develop a nuanced understanding of disabilities and abilities, critically thinking beyond stereotypical notions of disabilities.
The student will be able to critically reflect on current research and medical application that focus on rehabilitation and assistive augmentation, and the difference between the two approaches.
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