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How could we make a Challenge Based lecture with Virtual Reality? How does technology help you teach your lectures? How could we create Challenge Based Learning (CBL) activities with digital tools? In this course we will answer these questions through introducing CBL concepts and extended reality (specifically, Virtual and Augmented Reality). During the 3 days of the course, we will combine theory and practice on the use of Virtual Reality (VR) in CBL.
These are the teamchers you'll work with on the challenge.
25 Hours
No ECTS will be awarded
Uses digital technologies to enhance interaction with learners in collaborative digital environments.
Implements activities, in which digital technologies are used by learners to collaboratively generate knowledge.
Actively employs agile methods by effectively embedding them into the learning and teaching processes; uses collaboration, communication and innovation tools and employs innovative practices (e.g. using real-life challenges) to boost creative thinking and preparedness of learners.
Applies advanced strategies and tools to license-compliantly create and modify digital resources that integrate interactive elements (e.g. animations, links, multimedia, games) and match the particular learning objective and learner group.
Integrates a variety of digital devices and resources in meaningful and interactive ways into the teaching and learning process.
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