
In this module, we will look at different technologies for physical and motor rehabilitation, including exergames, virtual reality, gestures, robots and more.
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Master Level
The student will be able to critically reflect on current research and medical application that focus on rehabilitation and assistive augmentation, and the difference between the two approaches.
By considering the design of an assistive augmentation application, the student will develop a nuanced understanding of disabilities and abilities, critically thinking beyond stereotypical notions of disabilities.
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